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Welcome to TORCS

This is the official site of TORCS, The Open Racing Car Simulator. TORCS is a highly portable multi platform car racing simulation. It is used as ordinary car racing game, as AI racing game and as research platform. It runs on Linux (x86, AMD64 and PPC), FreeBSD, MacOSX and Windows. The source code of TORCS is licensed under the GPL ("Open Source"). You find more information about the project in the menu bar on the left. If you need help have a look at the FAQ first. You can contact us on the torcs-users mailing list (you need to subscribe to use it because of spam).

There are various sites on the Internet dedicated to TORCS with additional content (cars, tracks, documentation, patches, etc.), you can find them in the "Related Sites" section in the menu on the left. If you are interested in racing visit the sites listed in the Racing section.

Have fun, Bernhard.

Posted on Sunday, June 24

TORCS Version 1.3.1-test1 Released

There is a new test release available for download. The source package compiles on Linux, FreeBSD and Windows (vc++ 6.0). There are various files available:

You find the installation instructions for the source package in the README file, a common mistake is to forget "make datainstall". This version does not yet include updated documentation, I will bring it up to date while you are testing this release and include it into the final package. For a detailed changelog hit the Read More link below. Bye, have fun,

Bernhard.

Update
If your build fails and you use GCC 4.3 (gcc --version), you need to adopt some include directives in the files which cause an error:

  • Replace #include <new.h> with #include <new>
  • Replace #include <string.h> with #include <string>



Posted by berniw Saturday, September 06, 2008 (06:21:33)
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TORCS Some screenshots of the upcoming version (1.3.1)

Hit Read more for more screenshots.



Posted by berniwadm Thursday, July 17, 2008 (07:30:53)
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TORCS New content from the community

Bye, have fun,

Bernhard.



Posted by berniw Wednesday, February 27, 2008 (06:14:28)
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TORCS TORCS 10th Anniversary
TORCS turns 10 this year, so I would like to take the opportunity to thank all contributors and especially the project founders Eric Espié and Christophe Guionneau for their great work.

You can find the known facts about the TORCS history here. The birthday is not known, so if you like you can suggest a date. TORCS got meanwhile more than a million downloads from sf.net since its beginning and we had more than three million page views.

Bye, Bernhard.


Posted by berniw Saturday, August 18, 2007 (07:31:54)
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TORCS Championship 2007 is open for signing in

The TORCS Endurance World Championship 2007 is open for signing in. Look at the event page for additional information and review the last years championship. The required addon packages and some more material is available here. The major changes for this season are:

  • Pit sharing is a requirement, even if less than 9 teams are joining
  • It is possible to sign in/out during the robot upload phases
  • Different car set
  • Different track set
I wish you an interesting season and a lot of fun. Bye,

Bernhard.



Posted by berniwadm Wednesday, April 25, 2007 (03:50:17)
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New Cars and Opponents available

Andrew Sumner has created a great new car package, fetch it here. You can get more information about the package content if you click on the screenshot.

Bye, have fun, Bernhard.



Posted by berniwadm Monday, April 09, 2007 (19:28:40)
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Some news and looking for Babis

Here some news related to TORCS:
  • Vicente Marti created documentation about creating tracks. It covers the whole process, starting with the track editor, manually adjusting track properties, improving the model with Blender and finally how to create a video.
  • Wolf-Dieter Beelitz created documentation and a framework which allows you to implement a robot easily in Delphi. It should form a basis for a Windows/Delphi based robot championship. There is as well an announcement in the Delphi forum.
  • Olaf Sassnick created a new car.
  • There are some TORCS related videos on the net (not really new, but still nice):
    • Video created by Eric Espié for the "game-over" Conférence on April 9th 2004 in Limoges.
    • Video from Northern Illinois University, students are learning principles of mechanical engineering by playing TORCS.
So much to the news, now the other issue: rege.org is down (where the trackeditor was hosted), so I cannot reach Charalampos Alexopoulos aka Babis anymore. Babis, could you contact me to resolve the situation? Thank you all, bye, have fun,

Bernhard.



Posted by berniwadm Saturday, January 13, 2007 (02:11:12)
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Change Log TORCS Version 1.3.0 Released

TORCS version 1.3.0 is available for download. The most important changes are reworked cars and tracks (Andrew, Bernhard), improved and new opponents (Christos, Bernhard), and a lot of little improvements and a few new features (Bernhard, Christos, Mart Kelder and a lot of other people). Hit Read More below to review the full set of changes.

I would like to thank all the people which made this release possible, especially Andrew, Brian, Christos, Mart, Eliam, Olaf, Eugen, Felix, Eric, Christophe and all contributors of former releases. Thanks as well to the community which helped with patches, testing, artwork and valuable comments. Thank you all very very much.

If you are interested in the list with the available packages or the changelog hit the Read More link below. In case you run into trouble have a look into the FAQ, there is as well a section about how you should report a problem. If you like TORCS and think you can write a better AI meet us here, if you want to know how good or bad you drive find it out here.

If you are interested in how the 1.2.4 release spread, look at the download statistics. TORCS 1.2.4 got on sf.net alone 220'000 downloads, and at least (!) 500'000 if you count the downloads on various free software sites, it is amazing... Bye, have fun,

Bernhard.

[Update]
If the configure script does not find the X11 library or include files you can pass the location as parameter to the configure script, example:
./configure --x-libraries=/usr/lib/
./configure --x-libraries=/usr/lib/ --x-includes=/usr/include/X11/
There are some broken OpenAL installations in the wild, so if TORCS crashes in OpenAL (start it with torcs -d to get a backtrace on crash) go to the sound options menu in TORCS and switch to the plib backend.

[Update2]
If you install TORCS on Windows in a path which contains blanks, TORCS will crash when you switch the display resolution. You can simply restart it afterwards. To avoid this you can install TORCS in a path which does not contain blanks. The bug is fixed in the CVS, it is caused by different path treating of the execlp implementations on Windows and Linux.



Posted by berniwadm Monday, November 06, 2006 (10:34:07)
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Change Log TORCS Version 1.3.0-test1 Released

There is a new test release available for download. The source package compiles on Linux, FreeBSD and Windows (vc++ 6.0). There are various files available:

You find the installation instructions for the source package in the README file, a common mistake is to forget "make datainstall".

There is as well an updated FAQ in the doc directory of the package in case you run into trouble. For a detailed changelog hit the Read More link below. Bye, have fun,

Bernhard.



Posted by berniwadm Sunday, October 08, 2006 (00:41:31)
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Robot Tutorial Available as PDF

The robot tutorial is now available as PDF draft, Gonzalo Aranda did the conversion from the original HTML version, thank you very much. You can still get the original in HTML or read it online of course.

Have fun, Bernhard.



Posted by berniwadm Thursday, August 31, 2006 (13:19:05)
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